7DeadlySnares – Communication assets
Here are the official sources for the image of the products developed by Druw Audio under the Brand BEATSURFING.
7DeadlySnares – V1 – 16:9 – 33 sec.
Sharing link: https://youtu.be/y2yj8es2s5Q
7DeadlySnares – V2 – 16:9 – 55 sec.
Sharing link: https://youtu.be/x-a4PrlqoBw
7DeadlySnares – V3 – 16:9 – 37 sec.
Sharing link: https://youtu.be/K-gMnKb-rN4
7DeadlySnares – V3 – 4:5 – 53 sec.
Sharing link: https://youtube.com/shorts/3ZueLPBFdeo
- Windows 7 or later
- 2GHz Pentium IV processor or equivalent
- A host that supports 32-bit or 64-bit VST
- At least 335MB free disk space
- Formats: VST, VST3
- macOS 10.13 High Sierra or later
- Intel or Apple Silicon processor
- A host application that supports 64-bit VST or AudioUnit
- at least 335MB free disk space
- Formats: AU, VST, VST3
7DeadlySnares comes with 7 engines. Each of them has its own grain. Click on the picture below to download the image. The text underneath explain each engine particularly.
you can tailor-make and parameterize creating infinite possibilities.
- Huge amounts of presets that cover a large scope, are ready to be quickly tweaked and tuned to match your song.
- All engine comes with three different variation
In the morph section, drag the pointer in the triangle to morph between 3 altered versions of the engine.
- All engines come with 4 macros
Specially designed to get the best out of all of them.
1st engine / Sloth
Based on classic analogue rhythm box style snares. This snare sound has a distinctive, snappy attack and a long decay that gives it a characteristic “booming” quality. Prized for their warmth, character, and ability to cut through a mix,
Tweak it to your delight with 4 macros. Macro A changes the noise to body fm amount. Macros B/C/D then adjusts the Transient/Decay/Tone brightness.
2nd engine / Gluttony
We created this engine around Foley samples, which are commonly used to add ambient sounds or real world noises to a track to enhance the sounds. Engine 2 is great for adding depth and texture to your beats.
The macros change the body amount (A), Transient and Decay brightness (B/C) and last Macro D introduces a slight noise change with every hit.
3rd engine / Wrath
Old school boom bap style snares.
A= noise amplitude modulation
B= Transient brightness
D= room brightness
4th engine / Lust
Water type snares
A = modulates between a long low pass filter and short high pass filter to a short low pass filter ad a long high pass filter.
B = water type (river, ect)
C = droplet amount – adds more droplet sound after the main hit
D = introduces a slight change with every hit.
5th engine / Envy
A= low noise
B = middle noise
C = high noise
D = sustain